Hey again, i found a website that teach some controls of TvC!
Hope this information colud help those playing Tatsunoko vs Capcom.
TvC gameplay mechanics?
Taken from the game’s SRK wiki page.
Notation guide:
-F - Move the arcade stick/controller pad forward
-b - Move the arcade stick/controller pad backward
-U - Move the arcade stick/controller pad up
-D - Move the arcade stick/controller pad down
-QCF - Quarter circle forward - move the arcade stick/controller pad down, then to downwards and forward, then forward.
-QCB - Quarter circle back - move the arcade stick/controller pad down, then to downwards and backward, then backward.
-HCF - Half-circle forward - move the arcade stick/controller pad backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
-HCB - Half-circle back - move the arcade stick/controller pad forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
-DP - Dragon punch (a.k.a. shoryuken motion) - move the arcade stick/controller pad forwards, then to downward, then to downward and forward.
-RDP - Reverse dragon punch - move the arcade stick/controller pad backwards, then to downward, then to downward and backward.
-360/Full Circle Motion - Complete one full motion with your arcade stick/controller pad
-Charge - Depending on the special move or super, you will either hold b (back) for a few second, then hit F (forward) followed by whatever button you hit, or hold D (down) for a few seconds, then hit U (up) followed by whatever button you hit.
Depending on what side you’re on determines the direction. For example, if you are on the left side of the screen (a.k.a. 1P side), moving F (forward) requires you to tap/hold the arcade stick/controller pad to the right. If you are on the right side of the screen (a.k.a. 2P side), moving F (forward) requires you to tap/hold the arcade stick/controller pad to the left. Jumping (U) or crouching (D) is universal on both player sides.
Four Button Notation
-A - Weak Attack
-B - Medium Attack
-C - Strong Attack
-P - Partner Button
Arcade Stick Button Layout
-(A) (B) (C)
-(P)
Rolling
When your enemy knocks you down from a throw, tripping you, or at the end of an air combo, you land on the ground hard. You can roll backwards (take your arcade stick/controller pad and hold back) or forwards (take your arcade stick/controller pad and hold forward).
Throws
To throw, tap forward or backwards+C.You can also do an air throw by tapping forward or backwards+C. Throws are different depending on your character. You can escape throws on the ground and in the air by tapping forward or backwards+C. If you are successful, you will escape your enemy’s throw and a message will pop up, saying “Tech Hit.”
Dashing and Air Dashing
Everyone in this game can dash forward (with your arcade stick/controller pad, tap forward twice, or F, F) or backwards (with your arcade stick/controller pad, tap back twice, or b, b) in the air. You can also dash forward (tap forward twice, or F, F) or backwards (tap back twice, or b, b). An alternative to dashing and air dashing tapping command is to tap all three attack buttons (A+B+C) at the same time.
Super Jumps
With your arcade stick/controller pad, tap down, then quickly tap up to do a super jump. Everyone has this ability.
Double Jumping
After a regular jump (tap up) or super jump (tap down, then quickly tap up), you can do a second jump by tapping up on your arcade stick/controller pad.
Advance Guard
While blocking, tap all three attack buttons (A+B+C) at the same time. Your enemy will be pushed back from you. This removes block stun and gives you some space to attack/escape. You can also avoid chip damage (or while blocking a special or super, you receive tiny damage) by doing Advance Guard.
Tagging
Just like all the other Marvel versus Capcom series, this feature lets you switch out your current character with your partner. Simply tapping Back+P (Partner button) will get your partner out. Your partner will tag in with a hit and do a one second pose with some speech or grunting. However, if you tag out and your enemy blocks or misses your enemy, it can leave you open for your enemy to hit you. You cannot block for the one second that you are out, so be careful when you tag out. Also, Tagging helps out your other partner because whatever is red on their health bar can be restored as long as they are not tagged back to the fight. However, you cannot simply “tag around,” because once you switch to your partner, there is a 5-6 second delay before your partner’s portrait appears (the portrait will be static like a T.V. when they are either dead or tagged out). Once their face appears, it will say “Assist O.K.” and the healing process begins. If your partner dies, you are alone, and your partner’s portrait stays static. Note: When picking Gold Lightan or PTX-40A, you cannot pick another character.
Pre-Match Tagging
You can switch your character with your partner before the match begins. As they taunt, before the screen flashes “Ready” and “Fight,” tap on the arcade stick/controller P, and your partner will switch places.
Partner Assist Attack
Simply press the P (Partner button) to get your partner out to attack. Unlike Marvel V.S. Capcom 2, you cannot choose the “Assist Type,” rather, everyone has their own unique assist attack. Some are better than others. You can call use Partner Assist Attack while you are attack with normal/specials/supers or while you are normal jumping. However, you cannot use Partner Assist Attack while you super jump. Note: When picking Gold Lightan or PTX-40A, you cannot pick another partner, which means you don’t have the ability of Partner Assist Attack.